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BAYNE
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An MMORPGIn the spirit of 1999

An old-school MMORPG, on a world that remembers.

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In development. Not yet playable.

Descend

I The meadow

Walk out of any town, and the land keeps going.

Grass that moves in one wind. A sun that sets on the world’s own clock. Light that is traced through the world every frame, not painted on.

Live play · golden hour

II Woods and water

Every town has its water, and its long shadows.

Roe Grove at twenty to six. Real trees throw their shadows across the sand and into the pond, and the water holds what is left of the light.

Roe Grove · 17:36 · engine camera

III The night

And the nights are properly dark.

The moon wears NASA’s Lunar Reconnaissance Orbiter map. The stars and the Milky Way come out when the sky is dark enough to show them.

Thornwood · 05:16 · live play

IV The antagonist

Lord Bayne is the king who refused to end.

His agents walk into villages wearing other people’s faces. Hail one and listen: its speech carries small wrongnesses, tells you learn to hear. Accuse it correctly and it unmasks on the spot, and the village pays a bounty. Accuse an innocent and you pay the blood price. Ignore an agent too long and it unmasks itself, mid-market, teeth first.

Zones Zone lines, the old way

Cross the line. The world changes.

The world is cut into zones, each with its own sky, light, fog and music. Cross a zone line and the screen fades out, the zone’s name comes up, and you are somewhere else.

  • The name WARDHOLM in pale capitals, with the line “The watch resumed a post nobody volunteered for” beneath it, over a sandy shore under heaped golden cloud. The real crossing

    Wardholm

    “The watch resumed a post nobody volunteered for.”

    Out of The Mire’s murk, through black, into Wardholm: the engine’s own transition, frame by frame.

  • A flat, wet bog under grey fog, sparse reeds standing out of it and a low sun glinting across the water.

    The Mire

    “Trolls and ogres, and a bog you can wade but never cross dry.”

    The zone brings its own air: a low sun barely gets through.

  • The Undersong

    “A fissure in the fields ridge, and a choir that has not stopped.”

    A dungeon zone, down in the rock.

Dig anywhere. Build anything. It stays.

Dig a hole or raise a wall and you are changing the world itself, not swapping in a pre-made piece. Every hole you dig and every wall you raise stays there, for everyone.

Looking up through the tops of oak and birch trees at a white morning sun in a sky of soft, heaped cloud.
Thornwood · 08:02 · live play

People Frontier characters

One body. Every trade.

Every person in BAYNE is a Frontier character: one modular body, dressed piece by piece, so a crowd doesn’t repeat itself.

In development Armour and weapons you can loot and wear. Humans walk the world today; more races are coming.

Eight guards in two liveries stand in a row in tall grass, lit by a low evening sun: four knights with round shields and hammers on the left, four halberdiers in dark tabards on the right.
Two liveries, lined up for the camera · 17:24 · engine camera

Weather And the time of day

The sky keeps its own time.

Day turns to night on the world’s clock, and weather comes in on its own. Seven moments, from morning to deep night.

A clearing in open woodland in the morning: oaks and birches under a bright, hazy sky, their shade falling in soft patches across the ground.
Thornwood · 08:02 · live play
A wet stone wall and mossy cobbles in the foreground, a grassy meadow and a dirt path beyond, and a sky heaped with grey and white cloud.
Tallow Quay · 08:34 · live play
A round lake of clear turquoise water edged with pale sand, trees reflected in its surface, under a blue sky full of cumulus.
The Heartwood · 13:42 · live play
The same lake under a heavy grey sky, the water darker and the trees flattened by the overcast light.
The Heartwood · 14:51 · live play
A pond at golden hour, a dark tree on the right throwing long striped shadows across the sand, poplars glowing in the haze beyond.
A pond · 17:36 · engine camera
A wide dusk sky over pale, flat ground: orange-lit cumulus low on the horizon, high cirrus across a violet sky, a line of bare trees in silhouette.
Tallow Quay · 17:54 · engine camera
A black hole in the night sky: a glowing disc of gas bent up over a black shadow and back under it by the hole's own gravity, beside the black silhouette of maple leaves.
The black hole · 22:30 · engine camera
An armoured skeleton knight in a yellow tabard squares up, with its name, level and health bar floating above it, captured on Apple Vision Pro.
Captured on Apple Vision Pro

Also in development

BAYNE AR.

BAYNE began in augmented reality, and that version is still being built: a BAYNE for Apple Vision Pro, where the skeletons come to you.

Founding players

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The BAYNE trailer. Every shot is a real frame from the engine. Music: "Dungeon Crawl".